No chronicle is known to exist that tells of the founding of the major kingdoms of the West. Legend places the Time Of The Founding, when the old gods still walked the earth and mighty heroes conquered the lands, several millenia before the birth of Messiah. Cambrian scholars agree that their realm is at least two-thousand years old, but no real proof exists to this claim.

1: Alleged birth of the prophet Messiah in Sijaal.

50: Death of the prophet Messiah in the southern Badlands. Starting in Sijaal the prophet Messiah begins preaching a monotheistic religion. Scholars all over the world soon remark upon the similarities of Messiah's religion to the Albish belief in Eâ, the Universal Flame. His religion gathers many followers, but it is only after Messiah's death at the hands of a tribe of Khurrn (whom he wanted to convert), that it begins to spread explosively.

50-600: The Messianic Faith spreads like a bushfire around the Sea of Ardor. Followers of the Old Religions in Cambria are worried about the explosive growth of the new faith. Soon a proper church hierachy develops, while the faith gains even more followers.

480: Sijaalian uprising: several independence groups in Sijaal usurp the throne and declare the realm independent. The Cambrian response is quick and draconic; the uprising is over within two decades, but the the independence groups are not destroyed thoroughly, nor is the wish for independence.

590: The Cambrian king dies without heir, the realm is in turmoil.

601: After bloody wars between the five high families of Cambria, House Gwyren gains the upper hand; with Theordil I. a messianic lord ascends to the throne of Cambria. The Messianic Faith becomes state-religion, all other religions are suppressed.

until 900: The Old Religions have almost vanished in Cambria.

604: Founding of the first Warrior Orders in Cambria.

620: Gharyak incursions throughout eastern Cambria; the Primus of the Messianic Church calls for a "crusade against the abominations of the earth".

621: Hirun Crusade begins; several Warrior Orders strike deep into western Hirun and end the Gharyak incursions.

639: The Cambrian Warrior Orders have pacified western Hirun. They build the outpost Uril and consolidate their hold.

649: Merchants in the Nethiahn cities form loose unions; the first Guilds are created.

650: Uril is destroyed by an overwhelming Gharyak force. The orders retaliate in force, beginning a thorough campaign of extinction against every single Gharyak and Khurrn found in the lands east of Cambria.

700: Jirlon V. of House Narabor ascends to the Cambrian throne.

716: The Nethiahn guilds become involved in the civil intrigues of the Nethiahn city-states; each guild tries to dominate the other guilds.

718: The Gharyak Purge ends: western Hirun is free from any Gharyak threat. The Orders rebuild Uril and fortify western Hirun. Jirlon V. grants them the newly conquered territory as a loan; these territories become known as the Corwynn Marches.

719: The civil strife in Nethiah develops into open warfare. Mercenary companies hired by different factions battle each other in the streets of Nethiahn cities.

721: Mereda burns. Jirlon V. sees this as an opportunity to annex the city.

722: Siege of Mereda; within a year the city falls to the Cambiran conquerors. Seeing that they are vulnerable, the guilds suspend their quarrels to deal with the invader from the north.

723: Fighter's Guild - known as the Steelers - is founded in Druuz out of the various mercenary outfits that have participated in Nethiahn conflict. They march on Mereda. Battle of Parien; a small Cambrian army is defeated by the Steelers. They continue to march on Mereda.

724: Siege of Mereda begins. Jirlon V. orders forces from the Corwynn Marches to march south and support Mereda.

725: The Steelers cannot break the defenses of Mereda. The armies of the Wolf of Corwynn and the Steelers clash. The somwhat unorganized armies of the Fighter's Guild must yield to the battle-hardened veterans from the north.

726: The Nethiahn Guilds enlist the support of the mysterious Navigators.

727-735: The Wolf of Corwynn consolidates his hold over Mereda and the surrounding provinces .

739: King Jirlon V. dies under mysterious circumstances. There are rumors of treason within the Landsraat. Vorel III. of House Firith becomes the new king of Cambria.

740: Treason within the Syndicate of Bahryn; all anti-Cambrian guild syndics are murdered; open warfare between two factions in the street; the new city council calls for Cambrian support to restore order.

741: The Wolf of Corwynn sends the Fifth Army to Bahryn. They take the city with only minor casualties. Battle of Pelaka; the Steelers must yield to the armies of the Wolf of Corwynn and retreat to Druuz.

742: Siege of Druuz begins. The Cambrian army tries to block the harbor, but fails to destroy most convoys headed for Druuz, probably due to Navigator interference. Guild-loyal citizens of Bahryn form resistance groups and begin a guerrila war against the Cambrian usurpers.

745: Vorel III. orders the southern Cambrian colonies, Jharkor and Sijaal, to support the Cambrian armies in the Nethiahn conflict.

746: Armies from Sijaal and Jharkor arrive at Druuz, but turn on the Cambrian army, breaking the siege. Shocked, the survivors of the Cambrian army retreat to Mereda.

747: Vorel III. sends all available men (including the Border Armies) to Mereda to support the Cambrian army. Cambria is practically without defense.

750: Numbed by the constant threat within the city, the Fifth Army retreats from Bahryn when faced with a Jharkorian fleet advancing on the harbor.

752: Burning of the Corwynn Marches. Gharayaks gather in the highlands and sweep down into the Marches, slaughtering every living Cambrian in their path. Uril falls and burns; the wife and the children of the Wolf of Corwynn are slaughtered. The victorious Gharyaks continue west, nothing stands in their way before they reach the Cambrian heartlands. Vorel III. withdraws his armies from the Great Guildwar and sends his troups north to defend Camlæn against the Gharyak horde.

753: Battle of Camlæn. The Cambrian armies defeat the Gharyak horde on the Crimson Fields near Camlæn in the province Darkmere.

754: Warned by the recent Gharyak incursion, king Vorel III. decides to build a great protective wall that runs the entire length of the eastern Cambrian border, shielding it from Hirun and Kharia.

755: Pact of Bahryn. King Vorel III. recognizes the independence of the Nethiahn city-states and grants independence to both Sijaal and Jharkor.

755-761: The Great Guildwar continues. Both the bashran of Jharkor and the selduk of Sijaal act as mediators.

762: Accord of Mereda. The Guilds form a Council on the Isle of Ardor.

803: The Court City of Ardor is complete. The Guild Council begins to take the name Court and the Guilds are commnly known as the Court of Ardor.

816: Renegades from the Great Guildwar have established small pirate realms in the Badlands.

839: Azundargal, a dwarven settlement in the depths of the Badlands mountains falls to the Khurrn and Oorsch.

841: Construction of the Shieldwall is completed.

930: Proper founding of the Loremaster Council on the isle of Skelos. The organization has been around as a loose circle of powerful sorcerors and scholars for several centuries. Their aims are to find out about the past and the origins of the Kingdoms of the West.

987-993: Riftwar in Jharkor. The Raizhul, prophet to the nomads of the Rift, sends his followers to Marhakhan and conquers the city. They can hold the city for six years before they must retreat into the Rift. Raids from the Rift continue till today.

1001: First Serpent cult emerges in Sijaal.

1009: Tahmanth unites the pirates of the western coast. Founding of the Alliance of Barjhan in Torjiah.

from 1010: The pirates of Barjhan begin terrorizing the western coasts of the Gaelnesse south of the Sea of Ardor.

1011: Religious unrest in Sijaal. Inspired by the success of the Messianic Faith, each cult wants to become the leading religion in Sijaal.

1013: The Selduk of Sijaal is assassinated. The assassin is never found.

1018: Steel Winter. A harsh winter drives starving and freezing Gharyak from Kharia into Hirun. When the cold winds even sweep into Hirun the desperate horde marches west on Cambria. Throughout the winter the horde crashes against the Shieldwall, but it is repelled each time.

1023: Religious Fever in Sijaal abates; all cults have lost members, only the Messianic Faith has gained adherents.

1072: Raiders from the Badlands begin plundering the settlements of northern Sijaal. The Sijaalian army tries to uncover their base of operation but fails in the sprawling maze of the Badland canyons.

1097: First airbage built in Sijaal. Soon Sijaal uses a fleet of airbarges to guard its northern border against the Badlands raiders.

1124: The crew of the airbarge Nanima uncover and destroy a hidden raider base.

1148: Rakhaan, located close to the ruins of Azundargal in the northern Badlands has grown to a huge city. It's main population are cuthroats, fortune-seekers, assassins and thieves, who are plundering the ruins of the dwarvish settlement.

1190-1303: Religious Wars in Sijaal. Heralded by the appearance of the prophet Ezenachi, a wave of religious hostility sweeps through all cults. The end of this period leaves several minor cults destroyed or hidden. The Messianic Faith has lost in importance; many of its adherents were hunted down and killed during the wars. The few remaining Messianics have retreated into the northern portion of the kingdom, where they dwell under the protection of the Cambrian Warrior Order of the Holy Sword. Only the Red (belief in the the goddesses of live, love and dance) and the Black Temple (belief in the the god of fate and mercy and the goddess of death and rebirth) have gained from the conflict; they are far more important than they were before. Ezenachi's cult (Cult of Trahjian; in the wake of the wars associated with madness and destruction) and several other minor cults seems to be destroyed.

1333: Aged 15, Theordil IV. of House Gwyren ascends to the throne of Cambria. After centuries, a Gwyren king wears the iron crown of Cambria again.

1354: An expedition leaving from Beargh for Maelvil is captured by Gharyak. A few survivors can escape that Gharyak; they tell unbelievalbe tales of a mighty Gharyak fortress, hidden in the wildreness of southern Kharia.

1372: The population of the hamlet Wyrdrith in northern Falinor vanishes without a trace. Rangers of the Cambrian army suspect Albish sorcery.

1373-75: Increase in raids on Cambrish merchants, travelers and wanderers close to the Albish border. The Cambrian Army doubles its border patrols and creates a special force of Rangers, the Pathfinders.

1376: Cambrian and Albish border troops clash in the north-western provice Falinor. This marks the beginning of the Albish-Cambrian Border War.

1377-81: Both sides wage a guerilla war against the opposition. Quick deep strikes against the enemy are commonplace.

1379: Both Eleiran and Cambria have recruited wild tribes of Gharyak to support their own armies in the struggle.

1382: Battle for Bluevale. Throughout the year Cambria tries to take the strategically important Bluevale, but is thwarted each time. Finally the Cambrian armies are defeated in a bloody battle. Bluevale belongs to the Alb.

1383: (Summer) The Albish High-Command gathers a huge army in Bluevale. Cambrian intelligence uncovers this information and all forces are moved northward.
(Fall) Battle at Tobar's Landing. Supported by some tribes of half-Gharyak, Albish forces take the Gælen Path and attack the Cambrian fortress Tobar's Landing. The Albish might is overwhelming and the city falls within a week. Cambrian forces are on retreat.
(Winter) Suddenly, despite certain victory almost at hand, the Albish High Council offers Cambria a surprising truce.

1384: Truce of Invar's Nest. Cambria and the Albish Nation agree on an armistice. Greater hostilities cease, but clashes between border troops continue up till today.

1386: Now.

 
Note: This short list of events is centered on Cambria and limited to what is known in "modern" Cambria, focussing on two of the most important events in that age, the Great Guildwar and the Borderwar between Cambria and Eleiran. A lot more material about the history of the Kingdoms of the West exists, but as the campaign has not revealed this information yet, it is not published here. As the campaign progresses weekly, new material (not only dealing with the events from 1386 onwards) should be added regularly ...
 

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