Common knowledge in the Kingdoms of the West is that the best sword fighters come from Jharkor. However, the Jharkorian Swordslinger is not necessarily a Jharkorian by birth, but he has studied the Jharkorian way of fighting.

This style is aimed at utmost control over the weapons and Jharkorian Masters regard the fighter's weapon as not only an extension of his body, but of his mind and will as well. Swordslingers are trained to aim at the most vulnerable parts of the body and they have an astonishing knowledge about the anatomy of the humanoid body.

The Jharkorian Way looks artistic, and the Swordslinger moves like a dancer with fluid motions and abrupt stops and pauses before again exploding into deadly elegance.

If a student has been accepted by the Masters, he spends years in a monastery, focussed completely on mastering his body and mind. When they finally leave the monastery again they have become the most feared fighters in the known world: calm, graceful and ultimately deadly.

Hit Dice: d10

 

To recieve an interview with a Jharkorian Master, a character must fulfill the following criteria:

Base Attack Bonus: +8
Concentration: 5 Ranks
Feats: Dodge, Ambidexterity, Combat Reflexes, Improved Initiative, Weapon Finesse (any sword)

Whether the Master accepts the character as a new student depends upon successfully demonstrating the Master that the character is a worthy student (no roll neccassary, must be accomplished by roleplaying alone).

 

A Jharkorian Swordslinger's Class skills are Balance, Concentration, Tumble, Knowledge (anatomy).

Skill Points at each level: 1+Int modifier

Weapon and Armor Proficiency: The Swordslinger is proficient with simple and martial weapons as well as with the Double-bladed sword. Jharkorian Swordslingers are proficient with light armor only as any armor heavier than a chain shirt would hinder them too much in their movement to execute their style properly. They do not use any shields and thus they are not proficient with them.

 

Class
Level

Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save
Special
1st +1 +0 +1 +0 Bonus Feat: Expertise
2nd +2 +0 +2 +1 Bonus Feat: Two-Weapon Fighting
3rd +3 +0 +3 +1  
4th +4 +1 +4 +2 Advanced Critical Strikes
5th +5 +1 +5 +2  
6th +7 +1 +6 +3 Reduced Critical Hits
7th +9 +2 +7 +3  
8th +11 +2 +8 +4 Enhanced Critical Strikes
9th +13 +2 +9 +4  
10th +15 +3 +10 +5 Critical Tolerance
 

The Special Abilities of a Jharkorian Swordslinger are:
Advanced Critical Strikes: When a character deals a Critical Strike, add (10 + class level) to his d% roll to determine the exact critical.
Reduced Critical Hits: When a character suffers a Critical Hit, reduce the severity by one category. Thus an "E" Critical becomes a "D" Critical, or an "A" becomes no critical.
Enhanced Critical Strikes: When a character deals a Critical Strike, increase the severity by one category. Thus an "A" Critical becomes a "B", or an "E" becomes an "E" and another "A" Critical.
Critical Tolerance: If the character suffers a Critical Hit, make a Fortitude Save; if the Save is successful, the character takes no Critical. If the Save is not successful, reduce the severity by two categories.

 
Note: The special abilities on modifying criticals imply that Rolemaster Critical Strike Tables are used. For information on how to convert RM Criticals into D&D3E terms see the information on RM Criticals in the Arcane Law section.
 
 

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