The Dwarven Slayer is a dwarven killing machine, the elite fighters of dwarvish society. Living deep underground in their extensively labyrinthian chthonian kingdoms, the dwarves of Lamaar are scattered along the eastern borders of the kingdoms of the West, having settled in the steep slopes that divide Maelvil from the Darklands and Lharzha, right down to the mounaineous regions of the Badlands – the dwarves are the first and best line of defense from the goblinoid incursions that haunt those forlorn lands in the watershed between the Kingdoms of the West and the Realms of the East.

The Dwarven Slayer is an accomplished fighter, he has excelled in the mass slaughters against marauding goblinoids and he has left those battles with the corpses piled high around him. A master of the gruesome dwarvish weapons, the waraxe and urgrosh, he is almost exclusively a fighter by profession, although some barbarian berserkers of the wild dwarvish tribes of the Badlands can be found amongst the elite ranks of the Dwarven Slayers.

Dwarven Slayers are easily recognizable by their spiky hair that they commonly dye orange or blood-red. They tend to be broody and often resopond violently to distractions; dealing with (and out) death so often has made them an insociable folk.They prefer chainmail or the boiled hides of slain foes as their type of armour. They like displaying their heavily tattooed arms, regarding their tattoos as lucky charms and wards against magic. Often Dwarven Slayers begin tattooing their face, too. Some Loremasters believe that the Dwarven Slayers are correct in believing in the magical power of their tattoos; they think that the Slayers are granted their Special Abilities through these tattoos.

Hit Die: d12

 

To qualify become a Dwarven Slayer, a character must fulfill all the following criteria:

Race: Dwarf
Base Attack Bonus: +7
Feats: Exotic Weapon (Dwarven Waraxe or Urgrosh), Combat Reflexes, Two-Weapon Fighting, Blind-Fighting

 

Dwarven Slayer class skills are Craft (Tattooing), Intimidate, Climb, Swim, Spot

Skill Points at each level: 1+Int modifier

Weapon and Armor Proficiency: The Dwarven Slayer is proficient with all simple and martial weapons as well as with all Exotic Weapons of Dwarven Origin (like eg. the Urgrosh). Although the Slayers know how to use swords they usually rely on heavy axes as their preferred armament. Dwarfen Slayers are proficient with light and medium armor and all shields (altough they disregard shields in favour of their waraxes). Armor check penalties for armor heavier then leather apply to the usual skills.

 

Class
Level

Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save
Special
1st +1 +1 +0 +0 Damage Reduction (1)
2nd +2 +2 +0 +1 Counterattack 1/round, Critical Strike (Khurrn)
3rd +3 +3 +0 +1 Defensive Awareness (to AC)
4th +4 +4 +1 +2 Damage reduction (3)
5th +5 +5 +1 +2 Counterattack 2/round
6th +6 +6 +1 +3 Critical Strike (Gharyak)
7th +7 +7 +2 +3 Defensive Awareness (can no longer be flanked)
8th +8 +8 +2 +4 Damage reduction (5)
9th +9 +9 +2 +4 Counterattack 3/round
10th +10 +10 +3 +5 Critical Strike (Oorsch)
 

Any time a Dwarven Slayer is granted a new Special Ability they also receive a new tattoo (or in the case of an improved Spcial Ability like Damage Reduction or Counterattack) the old tattoo that represents this Special Ability is overworked and gets additional detail.

The Special Abilities of a Dwarven Slayer are:
Damage Reduction: as per Dwarven Defender Special Ability Damage Reduction.
Counterattack: The character can immediately attack an attacker after he is attacked by him. This is a free Action. The character can counterattack as many attacks per round as the number in brackets indicates. The counterattack is executed on the same Initative Rank as the attack on the dwarf, but it connects after the initial attack.
Critical Strike: Due to his extensive fights against especially the dark races, the Dwarven Slayer has extensive knowledge in the anatomy of his enemies and he knows where he must strike in order to do the most damage. Critical Strike is in effect a limited version of the Improved Critical Strike Feat that works only on the specified monster-species (Khurrn, Gharyak, Oorsch) and it doubles the threat range for critical strikes against this type of monster only. If the character also possesses the Improved Critical Strike Feat, the threat range against this type of monster is quadrupled.
Defensive Awareness: as per Dwarven Defender Special Ability Defensive Awareness.

 
 

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