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Unit Statistics: Units are
the characters of D&D3E War Law, and just like regular characters,
units are defined through various attributes. A unit has
the following attributes: Melee Mod, Missile Mod, AC, Shield
Bonus, Move, Level, Morale and Feats. A unit in D&D3E War
Law can be developed like a character; it can gain experience
and levels and it can even increase it's Meta-Attributes
(STR, DEX) or gain Feats.
Meta-Attributes: A unit possesses
two Meta-Attributes: STR and DEX. Both are the average of
all the combatant's STR and DEX stats. These Meta-Attributes
are used to calculate the Melee Mod, Missile Mod and AC.
Melee Mod: The Melee Mod consists
of the average STR bonus of all the combatants in the unit
plus the unit's base attack bonus equal to its level. Units
that have special training can have higher base attack bonus
ratios than +1 per level; generally all standard units whose
combatants are either Fighters or Warriors have an attack
bonus advancement of +1 per level.
Missile Mod: The Missile Mod
consists of the average DEX bonus of all the combatants
in the unit plus the unit's base attack bonus equal to its
level. Units that have special training can have higher
base attack bonus ratios than +1 per level; generally all
standard units whose combatants are either Fighters or Warriors
have an attack bonus advancement of +1 per level.
Armor Class (AC): The AC consists
of the unit's DEX bonus plus any modification due to Armor
worn. Armor bonuses in D&D3E War Law are equal to the bonuses
armor grants to AC for characters. See PHB p. 104).
Shield Bonus: If a unit carrys
shields it adds its Shield Bonus to its AC. The Shield Bonus
differs depending on whether the unit is attacked in melee
or with ranged attacks.
Move: Movement determines how
many hexes a unit may move during the Movement Phase. It
is the average of all the combatants movement rate (20',
30', etc.) divided by five, so eg. a unit of humanoids with
an average movement rate of 30' has 6 Movement Points (MP).
Level: Each unit gains experience
as it survives battles. Units use the same experience chart
as characters and they gain experience similar to the guidelines
for awarding experience in the DMG. For the purposes of
determining the Challenge Level of a unit, consider the
unit to be a single monster/character.
Calculate the Total XP award for a battle using the rules
in the DMG for calculating XP Totals. Then divide the XP
Award by the number of units that started the battle; the
result is the number of XP each unit gains after the batltle.
Standard units (made up primarily of Warriors) advance
like characters do; they even gain Feats every third level
and increase one of their Meta-Abilities every fourth level.
Units made up primarily of Fighters (elite units) or Barbarians
(berserkers) use the special Fighter/Berserker Unit Advancement
Tables. If the need arises, other special units (and Unit
Advancement Tables) can be easily adaped from the D&D3E
Character Classes Advancement Tables (for instance a special
unit of Arcane Archers or a Ranger Company).
Spell-Caster units gain an extra spell-list per level.
Unless the DM wants to increase the paperwork involved,
only Pure and Hybrid Spell-User units can learn spell lists.
If the DM wishes he can adapt the D&D3E Spell Law rules
on learning spells to facilitate Semi Spell-User spell development.
Morale: Morale is not a part
of standard D&D rules and as such it cannot be extrapolated
from any stat given in the PHB, DMG or MM. As such the DM
should give a unit a Morale Rating as he sees fit. In a
campaign the morale rating rises by one point for each battle
won and drops by one point for each battle lost.
Discipline: This is the elemental
Ability for all units, because it determines how well the
unit executes maneuvers. There is no equivalent in the standard
D&D rules, so the DM should give a unit a Morale Rating
as he sees fit. Alternatively, he could base Discipline
on the Profession: Soldier skill (WIS-based).
Feats: Units gain a Feat every
third level and can gain additional Feast as per their Advancement
Table. See the Feats for D&D3E War Law chart
in the .pdf version for a description
and the effect of the individual Feats in D&D3E War Law.
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