Casting Limits: Spell Users can cast a number of spells equal to their unit level. Afterwards the Spell Users are too fatigued to continue spell casting. A spell user unit cannot cast spells higher than their level.

Spell Effects: Most spell effects are subject to the DM's decision, but some spell effects are straight-forward:

  • Elemental Attack Spells: Elemental attack spells use the appropriate attack table; roll (Caster-Level) d4 instead of the usual d20 Luck Roll and cross-reference the result with the armor type worn by the target unit. A unit of 7th level Spell Casters casting a Fire Ball, would roll 7d4 to determine the casualties caused by the spell.
  • Healing Spells: depending on Healing Spell cast, the unit is either relieved of a number of casualties equal to the spell level of the Healing Spell. A Healing (3-30) spell cast from the Concussion's Ways list would restore 4 casualties.
  • Haste: the unit gains an additional attack per level of haste. Additionally the rank of the Haste Spell (eg. Haste III) is added to the unit's AC.
  • Bladeturn: adds +20 to the unit's AC for melee attacks.
  • Deflections: adds +20 to the unit's AC for missile attacks.
 
 

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