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Formation States: D&D3E War
Law units must be in one of the following formation states:
General Order or Battle Order. Two special states exist;
Column is a varian of the Battle Order, while Routed is
a special state that applies to retreating, disordered or
routed formations.
- General Order: basically
an open horde of combatants. Units in Open Horde formation
are in General Order. A unit in General order occupies
one hex.
- Battle Order: applies to
all units in an ordered formation. Units in Chequered,
Legion Battle, Line, Phalanx, Spear, Square or Wedge formation
are in Battle Order. A unit in Battle Order occupies one
hex.
- Column: a unit in Column
formation is considered to be in Column state. A unit
in Column state occupies one hex.
- Routed: a unit that is either
retreating, disordered or routed is considered in Routed
state. A unit in Routed state occupies two hexes. For
further information see WL 3.2.1.
Morale States: A unit can be
in four morale states: Prepared, Normal, Disordered and
Routed. See the Modifiers Table for the effects of Morale
states. Also see WL 3.2.2.
Casualty States: The casualty
state of a unit determines the unit's combat efficiency.
See the Modifiers Table for the effects of casualties on
combat efficiency.
Parry States: A unit can fight
defensively, thereby lowering its Attack by -4, but increasing
its AC by +2.
Zones of Control (ZoC): Each
unit exerts a zone of control into its Front hexes. Any
unit moving into the ZoC of enemy unit must immediately
stop its movement or suffer Attacks of Opportunities. Any
unit fleeing (turning by 120° to 180° and moving away from
the enemy unit) from an enemy ZoC suffers Attacks of Opportunities.
Any unit moving through the ZoC of an enemy unit suffers
Attacks of Opportunities by that unit. A unit can make one
Attack of Opportunity per round, but the player controlling
the unit can choose whether to make an AoO or not.
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