| Total Attack Bonus |
|
Total Defense Bonus |
|
The Attack Bonus for a melee attack consists of the
attacker's Base Attack Bonus and all modifications
due to the attacker's situation:
Base Attack Bonus
+ Strength Bonus
+ Formation Attack Bonus
+ Casualty State modifier
+ Leader Mod (WIS-bonus if Leader has Leadership
Feat)
+ Situational Mods:
-4 Defensive Stance
+3 Flank attacks
+5 Rear attacks
+2 Infantry Charge
+4 Cavalry Charge
-2 Cavalry in Melee
|
|
The Defense Modifier for an attack consists of the
defending unit's Dexterity Bonus and all modificationd
due to the defender's situation:
Dexterity Bonus
+ AC Bonus
+ Formation Attack Bonus
+ Shield Bonus
+ Terrain modifier
+ Situational Mods:
+2 Defensive Stance
|
| |
|
|
| Formation
States |
| |
Missile
|
Man.
|
C/C
|
| Formation
State |
Atck
|
AC
|
Mod
|
Mod
|
| Formations: |
|
|
|
|
| Chequered |
+1
|
-1
|
-1
|
0
|
| Column |
0
|
-1
|
0
|
0
|
| Legion
Battle |
+1
|
-1
|
-1
|
0
|
| Line |
-1
|
-1
|
-1
|
-2
|
| Open
Horde |
-2
|
+2
|
0
|
-2
|
| Phalanx |
-2
|
+1
|
-3
|
-3
|
| Retreat |
-5
|
-4
|
0
|
-5
|
| Spear |
+1
|
0
|
0
|
0
|
| Square |
-1
|
-2
|
-10
|
-5
|
| Wedge |
+1
|
0
|
0
|
0
|
| |
|
|
|
|
| Defenses: |
|
|
|
|
| Shield Wall |
0
|
+3
|
-2
|
-2
|
| Tortoise |
-3
|
+4
|
-3
|
-3
|
| |
|
|
|
|
| Routed |
|
|
|
|
| All |
n/a
|
-5
|
n/a
|
-10
|
|
|
| Luck
Roll |
|
Misc.
Modifiers |
| d20 |
Atck
|
|
|
Atck
|
Mor
|
| 20 |
+13
|
|
Situation |
Mod
|
Mod
|
| 19 |
+11
|
|
Morale State: |
|
|
| 18 |
+9
|
|
Prepared |
+3
|
+4
|
| 17 |
+7
|
|
Normal |
0
|
0
|
| 16 |
+5
|
|
Disordered |
-2
|
-5
|
| 15 |
+4
|
|
Routed |
n/a
|
-8
|
| 14 |
+3
|
|
|
|
|
| 13 |
+2
|
|
Casualty State: |
|
|
| 12 |
+1
|
|
Full Strength |
0
|
0
|
| 10-11 |
0
|
|
¾ Strength |
0
|
-2
|
| 9 |
-1
|
|
½
Strength |
-4
|
-4
|
| 8 |
-2
|
|
¼
Strength |
-8
|
-6
|
| 7 |
-3
|
|
Eliminated |
n/a
|
n/a
|
| 6 |
-4
|
|
|
|
|
| 5 |
-5
|
|
Shield Bonus: |
Mel
|
Mis
|
| 4 |
-6
|
|
Buckler |
+1
|
0
|
| 3 |
-7
|
|
Shield,
small |
+1
|
+1
|
| 3 |
-9
|
|
Shield,
large |
+2
|
+2
|
| 1 |
-11
|
|
Shield,
tower |
+3
|
+4
|
|
|
| |
|
|
| Formation
Attack Bonus |
| Attacking Formation |
DC
|
Ch
|
Co
|
LB
|
Li
|
OH
|
Ph*
|
Re
|
Sp
|
Sq
|
We
|
SW
|
TS
|
| Chequered (Ch) |
|
0
|
+1
|
-1
|
+1
|
+4
|
-1/-3
|
+3
|
-1
|
+1
|
-1
|
-2
|
-3
|
| Column (Co) |
|
-2
|
0
|
-3
|
-2
|
-3
|
-3/-5
|
0
|
-2
|
-1
|
-1
|
-2
|
-3
|
| Legion Battle (LB) |
|
+1
|
+2
|
0
|
+2
|
+5
|
+1/-1
|
+4
|
0
|
+1
|
0
|
-2
|
-3
|
| Line (Li) |
|
-1
|
+2
|
-2
|
0
|
+3
|
-2/-4
|
+3
|
0
|
0
|
0
|
-2
|
-3
|
| Open Horde (OH) |
|
-4
|
+2
|
-5
|
-3
|
0
|
-4/-6
|
+2
|
-3
|
-2
|
-3
|
-2
|
-3
|
| Phalanx (Ph) |
|
+1
|
+2
|
-1
|
+3
|
+4
|
0
|
+4
|
+1
|
+2
|
+2
|
-2
|
-3
|
| Retreat (Re) |
|
-3
|
-2
|
-4
|
-3
|
-2
|
-4/-6
|
0
|
-3
|
-2
|
-3
|
-2
|
-3
|
| Spear (Sp) |
|
+1
|
+1
|
+2
|
+1
|
+3
|
-1/-3
|
+3
|
0
|
+2
|
0
|
-2
|
-3
|
| Square (Sq) |
|
-1
|
0
|
0
|
0
|
+2
|
-2/-4
|
+2
|
-2
|
0
|
-2
|
-2
|
-3
|
| Wedge (We) |
|
+1
|
+1
|
+2
|
+1
|
+3
|
-2/-4
|
+3
|
0
|
+2
|
0
|
-2
|
-3
|
| Shield Wall (SW) |
|
-1
|
-1
|
-1
|
-1
|
-1
|
-1/-3
|
-1
|
-1
|
-1
|
-1
|
-2
|
-3
|
| Tortoise Shell (TS) |
|
-1
|
-1
|
-1
|
-1
|
-1
|
-1/-3
|
-1
|
-1
|
-1
|
-1
|
-2
|
-3
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
* second value applies to Polearm
units in Phalanx Formation
|
|
| |
| 1H-Slashing Weapons |
| Net Attack |
none
|
lgt
|
hide
|
med
|
hvy
|
| over 18 |
10
|
10
|
10
|
9
|
8
|
| 16 to 17 |
10
|
10
|
9
|
8
|
7
|
| 14 to 15 |
10
|
9
|
9
|
8
|
6
|
| 12 to 13 |
9
|
8
|
8
|
7
|
5
|
| 10 to 11 |
8
|
7
|
7
|
5
|
4
|
| 8 to 9 |
7
|
6
|
5
|
4
|
3
|
| 6 to 7 |
6
|
5
|
4
|
3
|
2
|
| 4 to 5 |
5
|
5
|
4
|
2
|
1
|
| 2 to 3 |
4
|
4
|
3
|
1
|
1
|
| 0 to 1 |
3
|
3
|
2
|
1
|
1
|
| -2 to -1 |
2
|
2
|
1
|
0
|
0
|
| -4 to -3 |
1
|
1
|
0
|
0
|
0
|
| -6 to -5 |
0
|
0
|
0
|
0
|
0
|
| -8 to -7 |
0
|
0
|
0
|
0
|
0
|
| -10 to -9 |
0
|
0
|
0
|
0
|
0
|
| -12 to -11 |
0
|
0
|
0
|
0
|
0
|
| -14 to -13 |
0
|
0
|
0
|
0
|
0
|
| under -16 |
0
|
0
|
0
|
0
|
0
|
|
|
| 1H-Crushing Weapons |
| Net Attack |
none
|
lgt
|
hide
|
med
|
hvy
|
| over 18 |
10
|
10
|
10
|
10
|
9
|
| 16 to 17 |
10
|
10
|
10
|
9
|
8
|
| 14 to 15 |
9
|
9
|
9
|
8
|
7
|
| 12 to 13 |
8
|
8
|
8
|
7
|
6
|
| 10 to 11 |
7
|
8
|
7
|
6
|
5
|
| 8 to 9 |
6
|
7
|
6
|
5
|
4
|
| 6 to 7 |
5
|
5
|
4
|
4
|
3
|
| 4 to 5 |
4
|
4
|
3
|
3
|
1
|
| 2 to 3 |
3
|
3
|
3
|
2
|
1
|
| 0 to 1 |
2
|
3
|
2
|
1
|
1
|
| -2 to -1 |
1
|
2
|
1
|
1
|
0
|
| -4 to -3 |
1
|
1
|
1
|
0
|
0
|
| -6 to -5 |
0
|
0
|
0
|
0
|
0
|
| -8 to -7 |
0
|
0
|
0
|
0
|
0
|
| -10 to -9 |
0
|
0
|
0
|
0
|
0
|
| -12 to -11 |
0
|
0
|
0
|
0
|
0
|
| -14 to -13 |
0
|
0
|
0
|
0
|
0
|
| under -16 |
0
|
0
|
0
|
0
|
0
|
|
| |
| 2H-Weapons |
| Net Attack |
none
|
lgt
|
hide
|
med
|
hvy
|
| over 18 |
10
|
10
|
10
|
10
|
9
|
| 16 to 17 |
10
|
10
|
10
|
10
|
8
|
| 14 to 15 |
10
|
10
|
9
|
8
|
7
|
| 12 to 13 |
10
|
9
|
9
|
7
|
6
|
| 10 to 11 |
9
|
8
|
8
|
6
|
5
|
| 8 to 9 |
8
|
7
|
7
|
5
|
4
|
| 6 to 7 |
7
|
6
|
6
|
4
|
3
|
| 4 to 5 |
6
|
5
|
5
|
3
|
2
|
| 2 to 3 |
5
|
3
|
4
|
2
|
1
|
| 0 to 1 |
4
|
2
|
3
|
1
|
1
|
| -2 to -1 |
3
|
1
|
2
|
1
|
0
|
| -4 to -3 |
2
|
1
|
1
|
0
|
0
|
| -6 to -5 |
1
|
0
|
1
|
0
|
0
|
| -8 to -7 |
0
|
0
|
0
|
0
|
0
|
| -10 to -9 |
0
|
0
|
0
|
0
|
0
|
| -12 to -11 |
0
|
0
|
0
|
0
|
0
|
| -14 to -13 |
0
|
0
|
0
|
0
|
0
|
| under -16 |
0
|
0
|
0
|
0
|
0
|
|
|
| Polearm Weapons |
| Net Attack |
none
|
lgt
|
hide
|
med
|
hvy
|
| over 18 |
10
|
10
|
10
|
9
|
8
|
| 16 to 17 |
10
|
10
|
10
|
8
|
7
|
| 14 to 15 |
9
|
9
|
9
|
7
|
6
|
| 12 to 13 |
8
|
9
|
8
|
6
|
5
|
| 10 to 11 |
7
|
8
|
7
|
5
|
4
|
| 8 to 9 |
6
|
1
|
6
|
4
|
3
|
| 6 to 7 |
5
|
6
|
5
|
3
|
2
|
| 4 to 5 |
4
|
5
|
4
|
2
|
1
|
| 2 to 3 |
3
|
4
|
3
|
1
|
1
|
| 0 to 1 |
2
|
3
|
2
|
1
|
0
|
| -2 to -1 |
1
|
2
|
1
|
0
|
0
|
| -4 to -3 |
1
|
1
|
0
|
0
|
0
|
| -6 to -5 |
0
|
0
|
0
|
0
|
0
|
| -8 to -7 |
0
|
0
|
0
|
0
|
0
|
| -10 to -9 |
0
|
0
|
0
|
0
|
0
|
| -12 to -11 |
0
|
0
|
0
|
0
|
0
|
| -14 to -13 |
0
|
0
|
0
|
0
|
0
|
| under -16 |
0
|
0
|
0
|
0
|
0
|
|
| |
| Missile Weapons |
| Net Attack |
none
|
lgt
|
hide
|
med
|
hvy
|
| over 18 |
10
|
10
|
10
|
10
|
8
|
| 16 to 17 |
10
|
9
|
10
|
9
|
7
|
| 14 to 15 |
9
|
8
|
8
|
8
|
6
|
| 12 to 13 |
9
|
7
|
7
|
7
|
5
|
| 10 to 11 |
8
|
6
|
6
|
6
|
4
|
| 8 to 9 |
7
|
5
|
5
|
5
|
3
|
| 6 to 7 |
6
|
4
|
4
|
4
|
2
|
| 4 to 5 |
5
|
3
|
3
|
3
|
1
|
| 2 to 3 |
4
|
2
|
2
|
2
|
1
|
| 0 to 1 |
3
|
2
|
1
|
1
|
0
|
| -2 to -1 |
2
|
1
|
1
|
1
|
0
|
| -4 to -3 |
1
|
0
|
0
|
0
|
0
|
| -6 to -5 |
1
|
0
|
0
|
0
|
0
|
| -8 to -7 |
0
|
0
|
0
|
0
|
0
|
| -10 to -9 |
0
|
0
|
0
|
0
|
0
|
| -12 to -11 |
0
|
0
|
0
|
0
|
0
|
| -14 to -13 |
0
|
0
|
0
|
0
|
0
|
| under -16 |
0
|
0
|
0
|
0
|
0
|
|
|
| Elemental Attacks |
| Net Attack |
none
|
lgt
|
hide
|
med
|
hvy
|
| over 18 |
10
|
10
|
10
|
10
|
10
|
| 16 to 17 |
10
|
10
|
10
|
9
|
9
|
| 14 to 15 |
10
|
10
|
9
|
8
|
8
|
| 12 to 13 |
10
|
9
|
8
|
7
|
7
|
| 10 to 11 |
9
|
8
|
7
|
6
|
6
|
| 8 to 9 |
8
|
7
|
6
|
5
|
5
|
| 6 to 7 |
7
|
6
|
5
|
4
|
4
|
| 4 to 5 |
6
|
5
|
4
|
3
|
3
|
| 2 to 3 |
5
|
4
|
3
|
2
|
2
|
| 0 to 1 |
4
|
3
|
2
|
1
|
1
|
| -2 to -1 |
3
|
2
|
1
|
0
|
0
|
| -4 to -3 |
2
|
1
|
0
|
0
|
0
|
| -6 to -5 |
1
|
0
|
0
|
0
|
0
|
| -8 to -7 |
0
|
0
|
0
|
0
|
0
|
| -10 to -9 |
0
|
0
|
0
|
0
|
0
|
| -12 to -11 |
0
|
0
|
0
|
0
|
0
|
| -14 to -13 |
0
|
0
|
0
|
0
|
0
|
| under -16 |
0
|
0
|
0
|
0
|
0
|
|
| |
| Missile
Range Modifiers |
| Weapon |
1 hex
|
2 hexes
|
3 hexes
|
4 hexes
|
5 hexes
|
6 hexes
|
7 hexes
|
| Bola |
-2
|
-4
|
-8
|
n/a
|
n/a
|
n/a
|
n/a
|
| Dagger |
-4
|
n/a
|
n/a
|
n/a
|
n/a
|
n/a
|
n/a
|
| Hand Axe |
-3
|
n/a
|
n/a
|
n/a
|
n/a
|
n/a
|
n/a
|
| Javelin |
-1
|
-4
|
n/a
|
n/a
|
n/a
|
n/a
|
n/a
|
| Spear |
-2
|
-7
|
n/a
|
n/a
|
n/a
|
n/a
|
n/a
|
| War Hammer |
-5
|
n/a
|
n/a
|
n/a
|
n/a
|
n/a
|
n/a
|
| Composite Bow |
+2
|
0
|
-1
|
-3
|
-5
|
n/a
|
n/a
|
| Heavy Crossbow |
+3
|
+1
|
0
|
-1
|
-3
|
-5
|
-7
|
| Light Crossbow |
+1
|
-1
|
-3
|
-6
|
-9
|
-11
|
n/a
|
| Long Bow |
+2
|
0
|
-2
|
-4
|
-6
|
-8
|
-10
|
| Sling |
0
|
-2
|
-4
|
-7
|
-10
|
n/a
|
n/a
|
| Short Bow |
+1
|
-1
|
-3
|
-6
|
-9
|
n/a
|
n/a
|
|
| |
| Movement Table |
| |
Movement Point (MP) Cost
|
Terrain Modifiers
|
| Terrain Type |
General
|
Battle
|
Column
|
Routed
|
Morale
|
Mel AC
|
Mis AC
|
| Clear |
1
|
2
|
1
|
1
|
0
|
0
|
0
|
| Along a Road |
1
|
2
|
0.5
|
1
|
n/a
|
n/a
|
n/a
|
| Brush |
1
|
3
|
1
|
1
|
+1
|
+0
|
+1
|
| Light Woods |
1
|
3
|
2
|
1
|
+1
|
+1
|
+2
|
| Medium Woods |
2
|
4
|
n/a
|
2
|
+1
|
+2
|
+4
|
| Heavy Woods |
2
|
n/a
|
n/a
|
2
|
+2
|
+4
|
+6
|
| Streams |
+1
|
+2
|
+2
|
+1
|
+2
|
+4
|
0
|
| Rivers |
+2
|
+3
|
+3
|
+2
|
+4
|
+6
|
0
|
| Coast |
+3
|
n/a
|
n/a
|
+3
|
+6
|
+8
|
0
|
| Up Slope |
+1
|
+2
|
+2
|
+1
|
+2
|
+3
|
+1
|
| Urban (City) |
1
|
2
|
0.5
|
1
|
+2
|
+2
|
+2
|
|
| |
| Morale
Modifier |
|
The Morale Modifier consists of the leader's Ranks
in Profession: Soldier plus all modifications to the
situation:
Ranks in Profession: Soldier
+ unit's Morale Stat
+ Leader's WIS-bonus (if he possesses the Leadership
Feat)
+ Terrain Mod
+ Command/Control (C/C) Mod
+4 per Enemy unit disengaging/retreating
- # of casualties taken during Combat Phase
- # of enemy units attacking the unit
|
| |
| Feats
for D&D3E War Law |
| Feat Name |
Effect |
| Blind-Fight |
Roll twice for Luck (in darkness,
fog, night, etc.) |
| Cleave |
If an attack causes casulaties,
make an immediate second attack (once per round) |
| Deflect Arrows |
+1 AC against one missile attack per round |
| Dodge |
+1 AC against one melee attack per round |
| Expertise |
Decrease Attack Mod by up to -5
and increase AC by same amount |
| Great Cleave |
As Cleave but without limit |
| Improved Initiative |
+1 to one side's initiative (cumulative
per unit that possesses this feat) |
| Power Attack |
Before the attack subtract any number
(up to Base Attack Bonus) from Attack Mod and
add the same amount to the casualties caused |
| Rapid Shot |
Make one extra missile attack against
the same enemy within one round |
| Spiritied Charge |
Doubles casualties with a cavalry
charge |
| Toughness |
Unit takes one less casulaty when
hit |
| Weapon Finesse |
Use DEX bonus (instead of STR) for
melee attacks. Unit cannot use shield |
| Weapon Focus |
+1 Attack Mod |
| Weapon Specialization |
+1 casualty (Fighter units only!) |
|
| |
| Fighter Unit Advancement |
| Level |
Base Attack |
Magic Save |
Class
Features
|
| 1 |
+1 |
+0 |
Bonus feat |
| 2 |
+2 |
+0 |
Bonus feat |
| 3 |
+3 |
+1 |
|
| 4 |
+4 |
+1 |
Bonus feat |
| 5 |
+5 |
+1 |
|
| 6 |
+6 |
+2 |
Bonus feat |
| 7 |
+7 |
+2 |
|
| 8 |
+8 |
+2 |
Bonus feat |
| 9 |
+9 |
+3 |
|
| 10 |
+10 |
+3 |
Bonus feat |
| 11 |
+11 |
+3 |
|
| 12 |
+12 |
+4 |
Bonus feat |
| 13 |
+13 |
+4 |
|
| 14 |
+14 |
+4 |
Bonus feat |
| 15 |
+15 |
+5 |
|
| 16 |
+16 |
+5 |
Bonus feat |
| 17 |
+17 |
+5 |
|
| 18 |
+18 |
+6 |
Bonus feat |
| 19 |
+19 |
+6 |
|
| 20 |
+20 |
+6 |
Bonus feat |
|
|
| Barbarian Unit
Advancement |
| Level |
Base Attack |
Magic Save |
Class
Features
|
| 1 |
+1 |
+0 |
Rage I |
| 2 |
+2 |
+0 |
Uncanny Dodge I |
| 3 |
+3 |
+1 |
|
| 4 |
+4 |
+1 |
Rage II |
| 5 |
+5 |
+1 |
Uncanny Dodge II |
| 6 |
+6 |
+2 |
|
| 7 |
+7 |
+2 |
|
| 8 |
+8 |
+2 |
Rage III |
| 9 |
+9 |
+3 |
|
| 10 |
+10 |
+3 |
Uncanny Dodge III |
| 11 |
+11 |
+3 |
Damage Reduct. I |
| 12 |
+12 |
+4 |
Rage IV |
| 13 |
+13 |
+4 |
|
| 14 |
+14 |
+4 |
Damage Reduct. II |
| 15 |
+15 |
+5 |
|
| 16 |
+16 |
+5 |
Rage V |
| 17 |
+17 |
+5 |
|
| 18 |
+18 |
+6 |
Damage Reduct. III |
| 19 |
+19 |
+6 |
|
| 20 |
+20 |
+6 |
Rage VI |
|
| |
|
Uncanny Dodge:
- Uncanny Dodge I: Unit retains DEX bonus to AC
even if routed.
- Uncanny Dodge II: Unit cannot be flanked; all
Flank attacks are counted as if they were Front
attacks.
- Uncanny Dodge III: Unit cannot be attacked from
rear; all Rear attacks are counted as if they were
Front attacks.
Damage Reduction:
- Damage Reduction I: Casualties taken reduced by
1
- Damage Reduction II: Casualties taken reduced
by 2
- Damage Reduction III: Casualties taken reduced
by 3
|
|
Rage:
- Unit fights with +4 Attack
- Casualties reduced by 2 (if the unit takes casualties
in the round after the rage started)
- +2 to Morale Rolls
- -2 AC
- Duration: usable once against one enemy unit (lasts
one round)
- Rage #: usable # times per whole battle (eg. Rage
IV usable 4x per battle)
Bonus Feat:
- Unit gains a bonus feat from the table above.
These are not all feats that could be learned by
units, other feats can be extrapolated from the
PHB feats.
|