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This section is an attempt at a conversion of the Rolemaster
2nd Edition Spell Law into the Dungeons & Dragons 3rd
Edtion d20 system. Ever since the 3rd edition of D&D
had been released I wanted to abolish the magic system and
replace it with Rolemaster's Spell Law, which not only due
to the sheer amount of spells, but also due to style and
possiblity, is far superior to the usual D&D spells.
Furthermore, the world of Lamaar was created for Rolemaster
and as such it had to offer the variety of the Spell Law
magics. But I didn't want to tackle the task of integrating
Spell Law, for this would invariably involve rewriting Rolemaster
Critical and Spell Attack tables.
However, some weeks ago, Adrian
R. Brown posted his ideas of a Spell Law conversion
to D&D3E on his
homepage. Interested, I took a look at his set of rules
and I instantly liked them. While his rules integrate the
RM Spell Lists into the set of usual D&D magic, I wanted
something more radical. I began to modify his system, made
up some conversion rules that enable the integration of
RM Critical Tables (an essential part of RM) into D&D3E
and finally rewrote (and simplified) the Spell Attack tables.
All the material in this section has only been playtested
in my head (the actual playtests will follow in the next
weeks and months), so I expect the material to change a
bit in the future. The material is also vailable as a .pdf
file for download.
Please use the links underneth the title bar to navigate
through this section.
Note: You need
access to the original RM Spell Law (1st or 2nd edition)
as well as nearly every Rolemaster Companion in order to
full use this conversion. I don't know the Rolemaster Standard
System (RMSS) but the spell lists should be compatible.
If you do not own any Rolemaster products, hurry to your
gamestore and buy anything you can get hold of - it was
an amazing system ... sadly it is no more.
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