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A Threat in standard 3rd Ed usually occurs on a roll of
a natural 20 on a d20. If another attack check results in
a hit, this Threat becomes a Critical Hit, dealing doubled,
tripled or quadrupled damage.
In Arms Law Style Combat, a Critical Hit is scored on an
attack roll that falls into the Threat Range of the weapons
used. To determine the severity of the Critial roll a d20
on the table corresponding to the Critical Hit Type of the
Weapon used. Then roll d% on the appropriate Arms Law Critical
Hit Table. If the player rolls a natural 1 his character
has funbled his weapon.
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